Super Mario Land Gameboy Color

It has been requested that this article be rewritten and expanded to include more information.

'GBC' redirects here. For information about the Game Boy Camera, see Game Boy Camera.
Game Boy Color
GenerationFifth generation
Released October 21, 1998
November 18, 1998
November 27, 1998
November 23, 1998
Discontinued September 25, 2003
2003
PredecessorGame Boy
Virtual Boy
SuccessorGame Boy Advance
“Get into it.”
The Game Boy Color slogan

The Game Boy Color is the successor to the Game Boy, Nintendo's third handheld system, and, in some ways, the handheld counterpart of the Nintendo 64. It is similar to its predecessors, the most notable differences being that it is lighter, it is capable of displaying multiple colors, and the processing power is twice as fast. It is the final handheld to feature 8-bit graphics.

Some games made for the original Game Boy display more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions could not play these, but the Game Boy Advance, the Game Boy Advance SP, and the Game Boy Player could. It also had the shortest lifetime of a Nintendo handheld, as it was discontinued in 2003, and the last game was released later the same year.

The Game Boy Color has identical controls to that of the original Game Boy. These are , , , and buttons and the . There are no compatibility issues with games made for the original Game Boy being run on a Game Boy Color. All games, accessories that are programmed for a particular game (such as a Game Link Cable), and non-standard features (such as the camera protruding out of a Game Boy Camera cartridge) will work on a Game Boy Color. Playing games that did not have any color can now be played in color using a color palette by using a combination of and , , or no additional button being pressed to select presets, similar to the Super Game Boy how someone can change the colors the typical monochrome display.

A device known as the Game Boy Horror, modeled after the Game Boy Color, appears in Luigi's Mansion.

Game Boy Color games are currently available through the Nintendo 3DSVirtual Console service.

  • 1Hardware Specifications
  • 2Accessories
  • 4BIOS Colors
    • 4.1System gallery

Hardware Specifications[edit]

  • CPU: Zilog Z80 (customized)
  • CPU Speed: 8 Mhz
  • RAM: 16 kB
  • Resolution: 160x144 pixels (Same as Game Boy)
  • Colors: 32,768 (15-bit RGB)
  • Maximum number of colors on screen: 56
  • Maximum sprite size: 8x16 or 16x8 pixels
  • Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as Game Boy)
  • Maximum number of colors on sprite: 4 (Same as NES)[1][2]
  • Minimum/Maximum cartridge size: 256 kb - 64 mb[3]
  • Sound: 4 channels

Compatibility Modes[edit]

All older cartridges are compatible with the Game Boy Color but not always the other way around. Here is a chart to explain.

Example CartridgeUsual ColorGame Boy modeSuper Game Boy modeGame Boy Color mode
Original Game Boy CartridgeGrayVaries from game to game
Game Boy Color Cartridge (Black)BlackVaries from game to game
Game Boy Color Cartridge (Clear)Clear

Accessories[edit]

This section is a stub. You can help the Super Mario Wiki by expanding it.

All official accessories compatible with the Game Boy are compatible with the Game Boy Color.

Game Link Cable[edit]

The same link cable that Game Boy and its variations use can be used on Game Boy Color.

Game Boy Printer[edit]

The Game Boy Printer that was used to print pictures from the player's Game Boy. This accessory gained some extended support when the Game Boy Color was released, such as being used in Super Mario Bros. Deluxe in Toy Box mode viewing albums.

Mobile Adapter GB[edit]

Only available in Japan, the Mobile Adapter GB allowed certain games to connect to some Japanese mobile phones. The only strictly Mario games to utilize it were Mobile Golf and Mario Kart: Super Circuit, however the operation software that came with it (Mobile Trainer) features references to the Mario franchise. This peripheral was referred to as the Mobile Game Boy Adapterin a translated Iwata Asks interview.

  • A version compatible with a Panasonic mobile phone

  • A version compatible with a Kyocera mobile phone

IR Communication[edit]

There is an Infrared LED, indicated by the black rectangle on top of the unit, that a Game Boy Color can use. This was the primary method in which Mystery Gift worked in the Generation II Pokémon games, but Super Mario Bros. Deluxe can make use of this feature by sending high scores and other data to other copies.

BIOS Colors[edit]

These colors will also work on a Game Boy Advance, a Game Boy Advance SP and a Game Boy Player when a Game Boy game is inserted.

No input
Brown

Pale Yellow[4]/Pastel Mix[5]

Blue

Green

Red

Orange

Dark Blue

Dark Green

Dark Brown

Yellow

Original Gray

Reverse

It has been requested that additional images be uploaded for this article. Remove this only when the image(s) have been uploaded for this article. Specifics: Super Mario Land and Super Mario Land 2: 6 Golden Coins are not the only games to have this functionality

On Game Boy
On Game Boy Color and later handhelds
On Game Boy
On Game Boy Color and later handhelds

The Game Boy Color will display a unique hardware-coded palette of colors for some titles using an internal list of original Game Boy games. Two such instances are Super Mario Land and Super Mario Land 2: 6 Golden Coins.

System gallery[edit]

  • Boot screen

Standard Colors[edit]

  • Berry

  • Grape

  • Kiwi

  • Dandelion

  • Teal

  • Clear (Japan Only)

Special Editions[edit]

  • Mario themed Atomic Purple Game Boy Color, only available in Japan

  • Mario themed Clear Game Boy Color, only available in Japan

Game gallery[edit]

Trivia[edit]

  • The Game Boy Color, the Nintendo GameCube, and the Wii U were all released on the same day of their respective years in the Americas.
  • This is Nintendo of Australia's first portable console.
  • Each letter from the word 'COLOR' in the logo is displayed in one of the system's five launch colors.
  • In many English-speaking countries (e.g. Canada, Great Britain, and Australia), the correct spelling for color is colour. Despite this, the name of the console was never changed outside of America to reflect this difference.
  • The Chronicle in Super Smash Bros. Brawl does not treat the Game Boy Color as separate from the original Game Boy.
  • This is one of the systems to appear on the Nintendo Gateway System.

References[edit]

  1. ^http://nesdev.com/NESTechFAQ.htm#chrgfx
  2. ^http://www.consoledatabase.com/consoleinfo/nintendogameboycolor/
  3. ^http://www.chrisantonellis.com/files/gameboy/gb-programming-manual.pdf
  4. ^GBC Manual
  5. ^GBA Manual
Wikipedia has an article on Game Boy Color
Video Game Consoles and Add-ons
Nintendo home consolesNintendo Entertainment System/Family Computer (Family BASIC) (Family Computer Disk System) • Super Nintendo Entertainment System/Super Famicom (Satellaview, Super Game Boy) • Nintendo 64 (Nintendo 64DD) • Nintendo GameCube (Game Boy Player) • Wii (Virtual Console, WiiWare) • Wii U (Virtual Console) • Nintendo Switch
Nintendo handheldsGame & Watch • Game Boy • Virtual Boy • Game Boy Color • Game Boy Advance • Nintendo DS (Nintendo DSi, DSiWare) • Nintendo 3DS (Virtual Console)
OtherNelsonic Game Watch • VS. System • Nintendo PlayChoice-10 • MS-DOS • Philips CD-i • Mini Classic • Visteon Dockable Entertainment System • Classics • Triforce
See here for a complete list of arcade titles and games ported to Atari 2600, Commodore, ColecoVision, Intellivision, etc.
[Edit]
Game Boy Colorgames
Donkey Kong CountryGame & Watch Gallery 2Game & Watch Gallery 3Mario FamilyMario GolfMario TennisMobile GolfSuper Mario Bros. DeluxeWario Land IIWario Land 3

Super Mario Land 2 DX is a color hack for Super Mario Land 2 in the same vein as Link’s Awakening DX. It is completely done in ASM and takes advantage of some of the unique features of the GBC hardware, so it doesn’t work with classic Game Boy. The aim of this hack is to make it look as official as possible and to document it the best I can. Super Mario Land is the first Mario adventure on a handheld console. It takes place, not in the Mushroom Kingdom like the previous games, but in Sarsaland. An alien called Tatanga emerged from a dark cloud and hypnotised the people so he could control them. Now, he wants to marry Princess Daisy (who you may know from Mario Kart etc.). Super Mario Land Color is a fan-made hack that gives the side-scrolling platforming video game Super Mario Land a lively colorful version. In this game, you will play as Super Mario in a journey to Sarasaland and rescue the kidnapped Princess Daisy from the evil spaceman Tatanga. Download Super Mario Land (V1.0) ROM for Gameboy Color to play on your pc, mac, android or iOS mobile device.

Retrieved from 'https://www.mariowiki.com/index.php?title=Game_Boy_Color&oldid=2746610'
ROMs » Nintendo Game Boy » S » Super Mario Land 2 - 6 Golden Coins (USA, Europe)

Nintendo Game Boy / GB ROMs

Genre: Platformer
Rating: ESRB: K-A, ESRB: E, PEGI: 3+, CERO: A
How to Play this Game ?

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Game Description & Reviews:

OverviewWhile Mario was away in Sarasa Land, Wario sweeps in and puts the whole of Mario Land under a magic spell renaming it Wario Land. It's up to Mario to come back and save the day again!
James rates this game: 5/5

In his greatest Game Boy adventure, Mario faces off against his evil rival Wario, who has captured Mario Land and turned it into his private playground.
To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario's castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he'll turn into a high-flying hare.
The battery pack saves your game in progress in this biggest Game Boy Mario adventure yet.

Mystics Apprentice rates this game: 4/5

A very good Super Mario game, considering Gameboy doesn't have very many to offer.
The gameplay is very reminiscent to that of Super Mario World or even comparable to the New Super Mario Bros. One feature that I love about this is when you have a special power up, for instance the flower power, if you get hit you go back down to super mario, and if you get hit again you go back to your tiny version of Mario. This is pretty nice, so in other words you have 3 hits before you lose a life rather than 2.
The levels are all fun and refreshing - each one very different than the last. The difficulty on these is pretty average to easy. The last few levels are quite challenging, but if it's too much there's an option of going into easy mode, which helps a TON (slows courses down, removes enemies, etc.).
My only real issue with the game would be the 6 golden coins. At the end of each of the six worlds there is a boss fight in which you must undergo. If you beat it, you earn a golden coin. However, the moment you run out of lives and get a game over, you lose all of your golden coins and therefore must go back through each boss fight to re-earn it again. This is okay for some, but some of those boss fights are VERY hard and it's quite annoying when you lose it all like that.

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